"I Have, Who Has?" are highly engaging and interactive classroom card games that promote skill-building in numbers sense skills, including math fluency facts, money, vocabulary, sight words, and more. This game is an effective teaching tool for educators who want to enhance student participation and critical thinking while reinforcing academic concepts.
How to Play I Have Who Has?
I Have Who Has is a fun way to engage students in learning. Each student is given one or more game cards with a question or prompt at the top and an answer at the bottom to play the card game. The game starts with the first player reading their card aloud, asking, "Who has..." followed by the question on their card. The challenge is for the person with the card containing the answer to respond with their answer and then read the next question on their card. This process continues until all the cards have been played, and the goal is for the entire class to work together to connect all the questions and answers in the correct order. The game can be played with more than one card, making it a great classroom activity for children of all ages and subject areas. The teacher can encourage the group to stand, sit or pass the game cards in a circle to complete the game. I Have Who Has is an example of a card game that can assist in learning while also being fun to engage the whole group.
I Have Who Has Directions
"I Have, Who Has?" is such a fun and engaging card game that students of all ages and subject areas can play. The game is designed to help reinforce important academic concepts while promoting critical thinking and collaboration skills.
Game Setup:
Print out the game cards from the digital download and cut them apart.
Distribute one card to each student in the group.
The student with the "Start Card" begins the game by reading the question or prompt on their card and asking, "Who has" the card with the answer.
How to Play:
The student with the corresponding card reads their answer and then asks the next question on their card, and so on.
The game continues until all the cards have been played and the players have successfully connected all the questions and answers.
The student with the "End Card" reads their final answer to signal the end of the game.
Tips:
Encourage students to actively listen and pay attention to the questions and answers to improve their memory and recall skills.
The card game can be played as a whole class activity or in small groups, depending on the number of students and classroom setup.
For younger students, providing visuals or cues to assist with answering the questions may be helpful.
You can add a time limit or challenge older students to complete the game in a certain amount of time to make it more exciting.
So why not incorporate "I Have, Who Has?" into your next lesson or classroom activity? It's a great way to promote collaborative learning and critical thinking while having fun!
How to Play "I Have Who Has" Game in a Small Group: A Step-by-Step Guide
To play the "I Have Who Has" card game in a small group, distribute the cards evenly among the players. Each player should have nearly the same number of cards. Then, have the players lay their cards out in front of them to ensure they can see all of them. The player with the "Start Card" begins the game by reading the question or prompt on their card and asking, "Who has" the card with the answer. The player with the corresponding card reads their answer and then asks the next question on their card, and so on. The game continues until all the cards have been played and the players successfully connect all the questions and answers. "I Have Who Has" is a fun and engaging game that can improve listening, attention, memory, problem-solving, and critical thinking skills.
"I Have, Who Has?" for use in small groups:
Divide the cards evenly among the players. Each player should have nearly the same number of cards.
Have the players lay their cards out in front of them to ensure they can see all of them.
The player with the "Start Card" begins the game by reading the question or prompt on their card and asking, "Who has" the card with the answer.
The player with the corresponding card reads their answer and then asks the next question on their card, and so on.
The game continues until all the cards have been played and the players successfully connect all the questions and answers.
The group can offer hints or assistance if a player has trouble finding the corresponding answer card.
If there are more cards than players, players can take on more than one card to make the game more challenging.
Once the game is complete, players can swap cards and play again to reinforce learning and practice skills.
Playing "I Have, Who Has?" in small groups is a fun and engaging way to improve critical academic skills, including listening, attention, memory, problem-solving, and critical thinking. By incorporating this game into your lesson plans, you can encourage student participation and collaboration while reinforcing key skills. So give it a try and see how this game can enhance your small group instruction!
How Many Types of I Have Who Has Games Are There?
"I Have, Who Has?" games vary, covering various topics and subject areas. Popular variations include games focused on math concepts such as place value, fractions, and telling time and games focused on language arts concepts such as sight words, vocabulary, and grammar. Some games cover science, social studies, and other subjects. Overall, the possibilities for "I Have, Who Has?" games are endless, and they can be adapted to fit the needs and interests of any group of learners.
Math | Reading |
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Card Games for Back To School I Have Who Has ice breaker I Have Who Has back to school
| Science I Have Who Has animals I Have Who Has biology I Have Who Has biomes I Have Who Has ecosystems Geography I Have Who Has states and capitals |
How Can the I Have Who Has Game Improve Student Learning?
Extensive research conducted by TeachTastic Publishing over the past three years indicates that the "I Have, Who Has" game is a highly effective tool for improving critical academic skills in students. Notably, the game has been shown to enhance listening and attention abilities, memory and recall capacity, and problem-solving and critical thinking aptitude. Its collaborative format also allows students to practice and develop vital social and emotional learning competencies. This adaptable game can be easily modified to suit various subject areas and grade levels, making it an invaluable resource for educators seeking to enhance student learning outcomes.
"Who Should Use I Have Who Has Games in Their Classrooms?
Ideal for Elementary, Middle & High School Levels
"I Have, Who Has?" games are ideal for a wide range of educators and students, including:
Elementary, Middle, and High School Teachers: Teachers across all grade levels can incorporate "I Have, Who Has?" games into their lesson plans to enhance student learning outcomes.
Special Education Teachers: The adaptable and customizable nature of the game makes it a valuable resource for special education teachers seeking to reinforce important concepts and skills.
Homeschooling Parents: Parents seeking to support their child's education at home can use "I Have, Who Has?" games to provide an engaging and interactive learning experience.
Intervention Groups: The game's affordability and versatility make it a great addition to intervention groups focused on specific academic skills or subjects.
Small Group Instruction: "I Have, Who Has?" can be used in small group instruction settings to enhance critical academic skills and promote collaborative learning.
Large Group Instruction: The game can be adapted to whole class instruction, making it an effective tool for promoting engagement and critical thinking skills in a larger group setting.
The TeachTastic Version Gotta Wanna
TeachTastic has taken the I Have Who Has game to a new level with its latest version, "Gotta Wanna." Designed for special education and small group intervention use, the game has been broken down into smaller, more focused question sets that gradually increase in difficulty. The catchy name adds to the game's appeal, keeping students engaged and motivated as they play. Teachers have reported increased student participation, retention of material, and critical thinking skills. Gotta Wanna is an excellent tool for educators looking for an effective and enjoyable way to reinforce important concepts and skills in the classroom.